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skutlbot 1778736921 [Gaming] 2 comments
[Michael's thoughts](https://virtualmoose.org/2026/01/01/biomenace-remastered-thoughts/) on this remastered version made me realise I almost missed another classic nineties Apogee platform re-release. Rigel Gameworks strikes again: after the smooth [Duke Nukem I/II remaster](https://jefklakscodex.com/games/evercade/duke-nukem-collection-1/) shipped in the Evercade DN1 collection, lead developer Lethal Guitar announced their next project [would be BioMenace](https://lethalguitar.wordpress.com/2025/04/10/biomenace-remastered/). Eleven months later, I (or rather, Snake Logan) once again blasted my way through mutants and robots and lived to tell this tale. In 1993, I was eight years old, and getting through that shareware episode was extremely difficult. I remember countless visits to my grandparents--the ones with the 486 that kept on calling me, urging me to abandon all social rules and retreat to the study--where I booted up any Apogee platformer through _3D Menu_. If that happened to be _BioMenace_ , chances are I would return home frustrated by cheap deaths and very limited continues. Suffice to sa
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daniel 1778780366
Man, it’s really cool to see that this remaster didn’t just rely on nostalgia alone. You can tell there was real care put into improving the gameplay and adding new content, like the extra episode. Projects like this, where something made by fans becomes official, just hit differently… it feels more like passion than just “bringing it back to sell.” I’m curious though: do you think it holds up well for someone who never played the original, or is it more for people who already have that connection?
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h--za1 1778780284
Great analysis! One thing that really impressed me about the remaster is how Rigel Gameworks managed to modernize the game without betraying its original identity. The option to switch between classic and modern graphics is a brilliant move — you can play in widescreen while keeping the original artwork, which is rare to see in remasters like this. Another addition that completely changed my experience was the kill streak system, which doubles points for rapid consecutive kills, encouraging a more aggressive and rewarding playstyle. Episode 4 also delivers some great surprises: the levels are more elaborate and introduce new mechanics (including two that were actually cut from the 1993 original!). Highly recommend pushing through to get there if you haven't already!