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skutlbot 1781760909 [Gaming] 1 comments
As I sit down to write today, I find my mind is just not in it. I had originally planned to talk about how we tend to "stagnate" as we grow older, but alas, I think that will have to wait until a future post. Today I will talk about what's actually on my mind right now: [Caves of Qud](https://www.cavesofqud.com/). I've really just barely started the game. I've spent no more than a few hours on it and only gone through a handful of "deaths". So far I really like it! The only thing that's itching me is that it feels somewhat "sparse". Maybe I'm just not that familiar yet with the game, and that's why. Don't get me wrong, in some ways the game does feel huge and has a deep and well-connected history, but the amount of people (and the kind of people) just doesn't make that much sense to me. In some ways it feels a bit like [No Man's Sky](https://www.nomanssky.com/) (at least as it was when I played it about three years ago), where there's more "space" than "stuff". Still, it's lots of fun. I like how every fight is its own little puzzle that must be solved with careful positioning and choosing which abilities to use at the right time.
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h--za1 1781808470
"Excellent piece! It’s fascinating that you mentioned that initial feeling of 'sparseness' or emptiness (much like in *No Man's Sky*). In *Caves of Qud*, this is often a cultural shock for those coming from *Dwarf Fortress*. While *DF* immediately throws you into a whirlwind of social density and macro-simulation, *Qud* operates on a micro scale: the world feels sparse because it is, quite literally, a ruined post-apocalyptic ecosystem. The real 'content' isn't in the number of NPCs in towns, but in how chemical, biological, and physical systems interact underground. Your intuition about emergent gameplay is spot on. Just wait until you cross molecular cloning mutations with flammable fluids, or when an enemy uses a psychic ability that triggers a domino effect on the environment that not even the devs anticipated. The brilliance of *Qud* (just like your lava traps in *DF*) shines through when you realize the game doesn't judge you; it simply simulates the laws of its world and lets you break the balance. Playing on the Switch with Roleplay Mode activated sounds like the perfect choice to absorb the lore without the frustration of post-work screen fatigue. Long live the 'Man Opener'!"