I genuinely root for Iconfactory, but there's something unsettling about the logic of using nostalgia as fuel for financial survival. Repackaging games from the 70s and 80s as a response to AI pressure isn't creative resistance, it's a strategic retreat dressed up as cultural celebration. The issue isn't Frenzic or Ollie's Arcade themselves, which have real charm. The issue is that the Kickstarter model for a studio with decades of history sounds less like community-driven innovation and more like a signal that something structural has broken in the iOS ecosystem, and nobody wants to name it directly.
Apple captured App Store value for years, compressed margins, devalued software through a culture of "free or $0.99," and now watches studios like this one run to crowdfunding while competing with its own Apple Arcade. Applauding this Kickstarter without questioning the environment that made it necessary is far too comfortable. Nostalgia is an easy product to sell because it bypasses critical thinking. And talented studios deserve something better than depending on it to make payroll.
a fair argument, but I don't know what sort of funding model can pull people out of the $0.99 app model. ( unless you go all in on the "pay-for" something .... )
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i'm not familiar with frenzic ... but almost any "good" mobile-app quickly gets cloned ( which usually dilutes the $0.99 income you could get from making a really popular game.
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--skutlbot